![]() ![]() Also, another thing to consider is that draw engines in meltdown are not as good as draw in a consistent deck. That is because a weapon combined with a weapon hero like Amber or Gwen can be absolutely broken in Meltdown. That being said, I actually don't list them above weapons. Your secondary win condition is often times going to be outlasting your opponent, which is why heal is so strong. This is because your main win condition in meltdown is going to be summoning an ally that your opponent cannot deal with, and winning through attack damage. Tier 2: Heal, Weapons (without weapon hero) Tier 1: Strong Allies for T3/T4 and fatties Tier 0: Weapons (if combined with weapon hero), Draw engines In general (this is a very rough estimate of what I look for): Ok, there are so many different cards that I will try to just list the most significant ones that determine the meta of Meltdown. Luckily, it is generally rare to pull the combo off due to the random nature of Meltdown. Without item destruction, it doesn't even matter what deck is facing off against a well-built weapon hero: it will destroy anything in its path. For example, What Big Teeth is absolutely busted with Amber. In my experience, weapon heroes are in a tier of their own if you get the right card pool. The same can be said for the priests: in my opinion, if the priests did not have access to their phenomenal card pool they would all be terrible. Amber is pretty much a direct upgrade from Darkclaw, but the two heroes play nothing alike due to their card pool. The other thing to know is that heroes are not made equal. This means that heroes like Lance and Gravebone aren't as good as they are in ranked because you don't have those really strong allies to bring with you. The allies are generally terrible, there is no synergy, and it is extremely tough to deal damage the opposing hero. The biggest one is the fact that everyone's deck (almost always) objectively sucks. ![]() ![]() There are several significant differences. Firstly, Meltdown is nothing like the meta you may be used to in ranked. How did I get these tiers? Why are fantastic heroes like Lance not high on the list? Ok, let me explain. Tier 3: Moonstalker, Skervox, Gravebone, Lance, Tala, Elementalis IF you don't have at least 4 decent weapons: Tier 4: Serena, Moonstalker, Skervox, Gravebone, Lance, Tala, Elementalis Tier 2: Zaladar, Banebow (IMO, Zaladar is slightly better than Banebow ) Tier 0: Amber, Gwen (This will depend on what weapons you have) If I have at least 4 weapons that are decent: What heroes are you looking for? Well, I wish I had a clean answer, but it actually kind of depends. For example, if you initially chose 4 Call of the Crystals packs, you could pick 3 Call of the Crystal packs and 1 Dark Prophecies pack. All you have to do is click "cancel" in the deck building screen, and choose a different set of 4 packs. If that happens to you, I highly recommend resetting your packs. Now, sometimes you will draw into a bad set of cards (I will go into how to discover this in a bit). That's because I find that these packs contain a lot of the cards I tend to use in the game. I usually go with 4 Call of the Crystals packs to start. ![]() This resets every Friday I believe, so if you play a lot of Meltdown you have an excellent chance of earning a lot of rewards. Less reliable, but also a great source of SC, is to make it into the top 25 players in Meltdown per week. That's because you will earn XP points for winning- which means that you can level up a hero that you don't have a great ranked deck for. The key to making gold and shadow crystals through meltdown is to take an under-leveled hero and enter Meltdown with that hero. I've made a video covering similar topics, and you can find it below: I remember when I first started Shadow Era, and Meltdown helped me a ton in terms of learning the game, the different cards, and building up a collection. Hey everyone! Meltdown is a great format, especially for beginners. ![]()
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